WILL: Follow The Light, A Long Walk to Nowhere

🎮  Gameplay  

I really wanted to like WILL: Follow The Light, but it ended up feeling like one of the most generic walking simulators I’ve played in years. The entire experience is basically “walk slowly, listen to dialogue, solve very light environmental interactions,” except none of it feels fresh or interesting. There’s absolutely nothing here that we haven’t already seen done better in countless other narrative exploration games. The story tries hard to feel emotional and mysterious, but the gameplay underneath is so standard that it never really stands out

 

What made it worse for me were the mechanics. Several interactions felt buggy or unclear, and I often wasn’t sure whether I was missing something or if the game simply wasn’t responding correctly. Objectives can be confusing, interactable objects don’t always communicate themselves well, and progression occasionally feels more frustrating than immersive.

 

Visually, it has some nice atmosphere at times, but atmosphere alone can’t carry a game when the actual experience feels this dated and repetitive. It’s not terrible, but it never justifies why it exists in a genre already overcrowded with better, more polished examples. If you’ve played even a handful of walking simulators before, you’ve already seen everything this game has to offer, and probably in a less buggy form. If you compare this game to games like Indika, invincibles or hellblade it dosnt stand a chance if you ask me.

📕  STORY  

As for the story in WILL: Follow The Light, take my opinion with a grain of salt since I ended up dropping the game about halfway through. Still, from what I experienced, it really wasn’t anything special. The narrative tries to build this emotional, mysterious atmosphere, but it never hooked me enough to stay invested in either the world or the characters.

 

A lot of the writing felt predictable and slow, and the pacing didn’t help. The game keeps teasing deeper meaning and emotional payoff, but for the portion I played, it never evolved into something memorable or particularly engaging. Nothing about the plot, dialogue, or themes stood out in a genre already filled with stronger narrative-driven experiences. Maybe it improves later on, but based on what I saw, it’s definitely not a story I’d write home about.

🔈  Sound  

One thing I’ll give WILL: Follow The Light credit for is the sound design. Out of everything the game does, the audio is probably the one area that actually felt consistently solid. The ambient soundscape and music do a good job creating atmosphere, and there were moments where the soundtrack genuinely carried scenes harder than the gameplay or story did.

 

Honestly, the audio was probably the main reason I kept playing for around two hours. It helped maintain some immersion even when the mechanics were frustrating and the pacing dragged. Unfortunately, good sound alone can’t save the overall experience. As much as I appreciated the atmosphere the music and audio created, it just wasn’t enough to make me want to continue playing.

📺  Visuals  

Visually, WILL: Follow The Light is just… okay. It has a decent atmosphere in some scenes, and the lighting occasionally helps sell the mood, but for a 2026 release, I honestly expected a lot more. The overall visual quality feels surprisingly dated, with environments that look serviceable at best rather than impressive or memorable.

 

Character models and animations are also pretty average. They get the job done, but there’s nothing particularly expressive or technically impressive about them, and they often lack the detail and polish you’d expect from a modern narrative-focused game. The biggest issue is that nothing really stands out. There’s no unique art direction, no memorable visual identity, and no moments that made me stop and think “wow.” It feels visually safe and generic the entire way through, which makes the whole experience even more forgettable.

Overall, WILL: Follow The Light ended up being a pretty disappointing experience for me. It feels like a very standard walking simulator that doesn’t really bring anything new or interesting to the genre. Nearly every idea, mechanic, and story beat feels like something we’ve already seen done better elsewhere.

 

The gameplay itself is also held back by buggy and confusing mechanics, with unclear interactions and frustrating progression at times. Visually, the game is just average, and for a 2026 release, that’s honestly hard to excuse. The environments and characters look okay, but nothing stands out or leaves a lasting impression. The story didn’t do much for me either, though to be fair I stopped playing around halfway through, so take that part with a grain of salt. From what I experienced, the narrative felt slow, predictable, and never evolved into anything particularly memorable.

 

The one genuinely solid aspect was the sound design. The atmosphere created by the music and ambient audio was strong enough to keep me playing for about two hours, but sadly, it wasn’t enough to carry the rest of the game. In the end, I’d give it around a 5.5/10. It’s not outright terrible, but it’s painfully mediocre and forgettable in a genre that already has far better examples. Personally, I can’t really recommend it unless you’re absolutely desperate for another walking simulator.